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EFFICIENT RESOURCE ALLOCATION FOR WIRELESS MULTICAST - MOBILE COMPUTING
#1

Submitted By:
R.B. Phani Kishore
T. Dinesh Kumar
P. Pravallika

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Introduction
In this paper, we propose a bandwidth-efficient multicast mechanism for heterogeneous wireless networks. We reduce the bandwidth cost of an Internet protocol (IP) multicast tree by adaptively selecting the cell and the wireless technology for each mobile host to join the multicast group. Our mechanism enables more mobile hosts to cluster together and leads to the use of fewer cells to save the scarce wireless bandwidth. Besides, the paths in the multicast tree connecting to the selected cells share more common links to save the wireline bandwidth. Our mechanism supports the dynamic group membership and offers mobility of group members. Moreover, our mechanism requires no modification to the current IP multicast routing protocols. We formulate the selection of the cell and the wireless technology for each mobile host in the heterogeneous wireless networks as an optimization problem. We use integer linear programming to model the problem and show that the problem is NP-hard. To solve the problem, we propose a distributed algorithm based on Lagrangean relaxation and a network protocol based on the algorithm. The simulation results show that our mechanism can effectively save the wireless and wireline bandwidth as compared to the traditional IP multicast.
Multicast tree
In computer networking, multicast is the delivery of a message or information to a group of destination computers simultaneously in a single transmission from the source creating copies automatically in other network elements, such as routers, only when the topology of the network requires it.
Multicast tree
Multicast is most commonly implemented in IP multicast, which is often employed in Internet Protocol (IP) applications of streaming media and Internet television. In IP multicast the implementation of the multicast concept occurs at the IP routing level, where routers create optimal distribution paths for datagrams sent to a multicast destination address.
At the Data Link Layer, multicast describes one-to-many distribution such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM) point-to-multipoint virtual circuits (P2MP) or Infiniband multicast.
Heterogeneous wireless network
A heterogeneous network is a network connecting computers and other devices with different operating systems and/or protocols. For example, local area networks (LANs) that connect Microsoft Windows and Linux based personal computers with Apple Macintosh computers are heterogeneous. The word heterogeneous network is also used in wireless networks using different access technologies. For example, a wireless network which provides a service through a wireless LAN and is able to maintain the service when switching to a cellular network is called a wireless heterogeneous network.
Routing protocols
A routing protocol is a protocol that specifies how routers communicate with each other, disseminating information that enables them to select routes between any two nodes on a computer network, the choice of the route being done by routing algorithms. Each router has a priori knowledge only of networks attached to it directly. A routing protocol shares this information first among immediate neighbors, and then throughout the network. This way, routers gain knowledge of the topology of the network
Routing is the process of selecting paths in a network along which to send network traffic. Routing is performed for many kinds of networks, including the telephone network (Circuit switching) , electronic data networks (such as the Internet), and transportation networks. This article is concerned primarily with routing in electronic data networks using packet switching technology.
In packet switching networks, routing directs packet forwarding, the transit of logically addressed packets from their source toward their ultimate destination through intermediate nodes, typically hardware devices called routers, bridges, gateways, firewalls, or switches. General-purpose computers can also forward packets and perform routing, though they are not specialized hardware and may suffer from limited performance. The routing process usually directs forwarding on the basis of routing tables which maintain a record of the routes to various network destinations. Thus, constructing routing tables, which are held in the router's memory, is very important for efficient routing. Most routing algorithms use only one network path at a time, but multipath routing techniques enable the use of multiple alternative paths.
Routing, in a more narrow sense of the term, is often contrasted with bridging in its assumption that network addresses are structured and that similar addresses imply proximity within the network. Because structured addresses allow a single routing table entry to represent the route to a group of devices, structured addressing (routing, in the narrow sense) outperforms unstructured addressing (bridging) in large networks, and has become the dominant form of addressing on the Internet, though bridging is still widely used within localized environments.
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#2
EFFICIENT RESOURCE ALLOCATION FOR WIRELESS MULTICAST - MOBILE COMPUTING

In this paper, we propose a bandwidth-efficient multicast mechanism for heterogeneous wireless networks. We reduce the bandwidth cost of a IP multicast tree by adaptively selecting the cell and the wireless technology for each mobile host to join the multicast group. Our mechanism enables more mobile hosts to cluster together and lead to the use of fewer cells to save the scarce wireless bandwidth. Besides, the paths in the multicast tree connecting to the selected cells share more common links to save the wireline bandwidth. Our mechanism supports the dynamic group membership and offers mobility of group members. Moreover, our mechanism requires no modification on the current IP multicast routing protocols. We formulate the selection of the cell and the wireless technology for each mobile host in the heterogeneous wireless networks as an optimization problem. We use Integer Linear Programming to model the problem and show that the problem is NP-hard. To solve the problem, we propose an distributed algorithm based on Lagrangean relaxation and a network protocol based on the algorithm. The simulation results show that our mechanism can effectively save the wireless and wireline bandwidth as compared to the traditional IP multicast.
Technology to use:.NET
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#3
Efficient Resource Allocation for Wireless Multicast
INTRODUCTION

The third-generation
cellulars, satellite, Wi-Fi, and Bluetooth are all the result of the huge success of wireless and mobile communications in

the 21st century. Many companies like T-mobile(UK), NTT docomo(japan), Orange Telecom(france), Chunghwa Telecom ( Taiwan) have operated networks with
multiple wireless technologies. The the

Third-Generation Partnership Project (3GPP) and Unlicensed Mobile Access (UMA) have proposed the standards for these services. Multicast is an efficient way for one-to-many and many-to-many communications.a set
of members is present in each multicast group. in this group, each member can be a sender or a receiver
. the bandwidth

usage in the shortest path tree can be minimised in the
heterogeneous wireless networks as the routing of the
shortest path tree is more flexible in this case.
The two parts of the shortest path tree in the heterogenous wireless networks are:
-cell and the wireless
technology chosen by each mobile host
- wired links that connect the root of the tree
and the chosen cells.

The full paper is available in the link:
http://ieexplore.ieeielx5/7755/4455644/0...er=4455644
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#4
to get information about the topic EFFICIENT RESOURCE ALLOCATION FOR WIRELESS MULTICAST full report ,ppt and related topic refer the page link bellow

http://seminarsprojects.net/Thread-effic...-computing

http://seminarsprojects.net/Thread-effic...cast--9171

http://seminarsprojects.net/Thread-effic...ast--22530

http://seminarsprojects.net/Thread-effic...171?page=2
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#5

i want the project documentation and source code?
wat are tht h/w requirments and s/w requirements?
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