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AUGMENTED REALITY
#11
AUGMENTED REALITY (AR)
Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perceptions. Most AR research focuses on "see-through" devices, usually worn on the head, that overlay graphics and text on the user's view of his or her surroundings. AR systems track the position and orientation of the user's head so that the overlaid material can be aligned with the user's view of the world.

Consider what AR could make routinely possible. A repairperson viewing a broken piece of equipment could see instructions highlighting the parts that need to be inspected. A surgeon could get the equivalent of x-ray vision by observing live ultrasound scans of internal organs that are overlaid on the patient's body. Soldiers could see the positions of enemy snipers who had been spotted by unmanned reconnaissance planes. Getting the right information at the right time and the right place is key in all these applications. Personal digital assistants such as the Palm and the Pocket PC can provide timely information using wireless networking and Global Positioning System (GPS) receivers that constantly track the handheld devices. But what makes augmented reality different is how the information is presented: not on a separate display but integrated with the user's perceptions. In augmented reality, the user's view of the world and the computer interface literally become one.

Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early II 970?s.Computer graphics have become much more sophisticated since then, and soon, game graphics will seem all too real. In the next decade, researchers plan to pull graphics out of your television screen or computer display and integrate them into real- world environments. This new technology called augmented reality, will further blur the line between what is real and what is computer-generated by enhancing what we see, hear, feel and smell.

Augmented reality will truly change the way we view the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with what ever you see. These enhancements will be refreshed continually to reflect the moments of your head.

Augmented reality is still in the early stage of research and development at various universities and high-tech companies. Eventually, possibly by the end of this decade we will see the first mass-marketed augmented-reality system, which can be described as ?the Walkman of the 21st Century?.
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#12
[attachment=14479]
1. Introduction and Motivation
1.1. Interactive Augmented Reality Interface

Since its inception computer graphics has been interactive in nature. One of the novel aspects of the seminal computer graphics work in Ivan Sutherland s Sketchpad system (Sutherland 1963) was the ability of a user to interact with the system. A classic text in computer graphics, Newman and Sproull s Principles of Interactive Computer Graphics, (Newman and Sproull 1973) highlights this interactive nature directly in the title. The creation of interactive virtual environments originated in the computer graphics domain. The ultimate interactive environment is the real world. The goal of augmented reality systems is to combine the interactive real world with an interactive computer-generated world in such a way that they appear as one environment. Figure 1 shows a virtual clock tower placed in a real three-dimensional scene. As the user moves about the real scene and views it from different viewpoints, the image of the clock tower is continually updated so that it is perceived as a real object in the scene. This verisimilitude carries through to human interactions with the virtual object such as moving or lifting it, and the object s interaction with real objects, such as collisions.
1.2 The Major Challenges for Augmented Reality Systems
The major challenge for augmented reality systems is how to combine the real world and virtual world into a single augmented environment. To maintain the user sillusion that the virtual objects are indeed part of the real world requires a consistent registration of the virtual world with the real world.
These relationships are the object-to-world, O, world-to-camera, C, and camera-to image plane, P, transforms (Figure 2). The object-to-world transform specifies the position and orientation of a virtual object with respect to the world coordinate system that defines the real scene. The world-to-camera transform defines the pose of the video camera that views the real scene. Finally, the camera-to-image plane transform specifies the projection the camera performs to create a 2D image of the 3D real scene.
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#13
AUGMENTED REALITY
Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perceptions. Most AR research focuses on "see-through" devices, usually worn on the head, that overlay graphics and text on the user's view of his or her surroundings. AR systems track the position and orientation of the user's head so that the overlaid material can be aligned with the user's view of the world.
Consider what AR could make routinely possible. A repairperson viewing a broken piece of equipment could see instructions highlighting the parts that need to be inspected. A surgeon could get the equivalent of x-ray vision by observing live ultrasound scans of internal organs that are overlaid on the patient's body. Soldiers could see the positions of enemy snipers who had been spotted by unmanned reconnaissance planes. Getting the right information at the right time and the right place is key in all these applications. Personal digital assistants such as the Palm and the Pocket PC can provide timely information using wireless networking and Global Positioning System (GPS) receivers that constantly track the handheld devices. But what makes augmented reality different is how the information is presented: not on a separate display but integrated with the user's perceptions. In augmented reality, the user's view of the world and the computer interface literally become one.
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#14

Augmented Reality

Goals

Taxonomy

Technology

What is Augmented Reality?

A combination of a real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information.

What is the Goal of AR?

To enhance a person s performance and perception of the world

But, what is the ultimate goal????

The Ultimate Goal of AR

Create a system such that no user CANNOT tell the difference between the real world and the virtual augmentation of it.
Augmented Reality vs.
Virtual Reality

Augmented Reality

System augments the real world scene
User maintains a sense of presence in real world
Needs a mechanism to combine virtual and real worlds

For more information about this article, please follow the link:

http://googleurl?sa=t&source=web&cd=1&ve...2F07AR.ppt&ei=Zq-3TJi5FoGsvgONmICmCQ&usg=AFQjCNHSQV8KKYjwv6iet-nSuExlQBq53Q
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#15
[/size][/font][font=Times New Roman][size=medium] Technology has advanced to the point where realism in virtual reality is very achievable. However, in our obsession to reproduce the world and human experience in virtual space, we overlook the most important aspects of what makes us who we are our reality. One must capture the imagination in order to create truly compelling experiences.Augmented reality will truly change the way we view the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view and audio will coincide with whatever you see.
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#16
to get information about the topic augmented reality full report ,ppt and related topic refer the page link bellow

http://seminarsprojects.net/Thread-augme...lity--5207

http://seminarsprojects.net/Thread-mobil...ealization

http://seminarsprojects.net/Thread-augme...207?page=2

http://seminarsprojects.net/Thread-augme...lity--1379

http://seminarsprojects.net/Thread-augme...y-learning

http://seminarsprojects.net/Thread-bioni...ull-report

http://seminarsprojects.net/Thread-augme...?pid=50266

http://seminarsprojects.net/Thread-augme...?pid=44978

http://seminarsprojects.net/Thread-augmented-reality
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#17
to get information about the topic augmented reality full report ,ppt and related topic refer the page link bellow

http://seminarsprojects.net/Thread-augme...lity--5207

http://seminarsprojects.net/Thread-mobil...ealization

http://seminarsprojects.net/Thread-augme...207?page=2

http://seminarsprojects.net/Thread-augme...lity--1379

http://seminarsprojects.net/Thread-augme...y-learning

http://seminarsprojects.net/Thread-bioni...ull-report

http://seminarsprojects.net/Thread-augme...?pid=50266

http://seminarsprojects.net/Thread-augme...?pid=44978

http://seminarsprojects.net/Thread-augmented-reality
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#18
hi
for more on augmented reality , please go through the following threads.

http://seminarsprojects.net/Thread-augme...lity--5394
http://seminarsprojects.net/Thread-augme...lity--5207
http://seminarsprojects.net/Thread-augme...y-learning
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#19
hi guys im loking for seminar on augmented reality . it means somewhat like sixth sense technology . and i need attractive ppt and good written material with may be 20-30 pages
please guys , i know u r the one who can do it .please
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#20
hi
m a student from klece engineering college belgaum. i wanted detailed information about augmented reality and exactly how it works and how it is used in sixth sense technolgy
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