08-16-2017, 09:19 PM
1.1 Run from the start point to the END ZONE of the field.
1.2 Travel the race distance by avoiding being bumped into obstacles.
1.3 Avoid bumping into the side borders/walls.
1.4 Carry a ball to the end without dropping it.
1.5 Avoid bumping into the other robot.
1.6 Stop when it detects the RED area of the END ZONE.
(The dimension of the game field is 180 x 180 cm2, surrounded by borders from each side, i.e., left and right sides.
Within the game field there are several obstacles, each with dimensions: width = 15 cm, length = 15 cm, and height = 20 cm.
The END ZONE resembles the finishing area of the race and is identified by a RED color.)
>>Note: The location and the number of obstacles are unknown and randomly placed in the area. Thus, the algorithm of the project should be created to work on any layout.